#pragma once
class CSprite;

#define MAXSPRITES 20

enum eGAMESTATE
{
	eGameStateMenu,
	eGameStatePlay,
	eGameStateAddHiScoreItem,
	eGameStateHiScore
};

class CGame
{
public:
	CGame(void);
	~CGame(void);

	void DoFrame();
	void AddSprite(CSprite * pSprite_);


protected:
	CSprite * m_pSprites[MAXSPRITES];
	CSprite * m_pMenuSprite;
	int m_iSpritesLoaded;
	eGAMESTATE m_eGameState;

};

